using UnityEngine;
using UnityEngine.UI;

public class Questitem : MonoBehaviour
{
    [SerializeField] public ScriptableObject _item;
    [SerializeField] public Button _button;
    [SerializeField] public Text _itemName, _itStatus;
    [SerializeField] public Image _itImage;

    private void Start()
    {
        _button = GetComponent<Button>();
    }
}